Camille Morizot creates a Concept Gaming Device based on Telepresence Technology

Gaming in telepresence with the Di-Dah-Dit concept
Telepresence is a technology that helps us feel the presence of someone who is at a distance from us. We have come across a number of devices that support this technology and one such example is video conferencing. We could imagine the benefits it could bring. Camile Morizot has developed a gaming device concept called Di-Dah-Dit based on the telepresence technology.

Gaming in telepresence with the Di-Dah-Dit concept

Gaming in telepresence with the Di-Dah-Dit concept
Di-Dah-Dit is a simple gaming device concept where two players face each other but from two different places and manage the movement of a single ball on two metal rails. The interesting factor is that the players will be able to balance the ball remotely from a great distance using the telepresence technology. The players at both the ends are required to have the Di-Dah-Dit device. The actions of one player will be reflected in the movement of the ball, and reproduced by the remote player.

Gaming in telepresence with the Di-Dah-Dit concept

A collection of LED lights guides the players with a set of instructions and also ask them to start the game in an interactive manner. These lights also inform the players about where the ball has to be placed at the start of the game. The Arduino Board controls the virtual player’s movements and the servo inside the system manipulates the two metal bars so that the motion of the ball never stops.

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The entire concept has been based on the gaming functionality of telepresence in mind. The designer, Camille Morizot, has used visual feedback system to make it more user-friendly. Camille was assisted   by two other persons, Nicolas Nova and Etienne Mineur, in designing this gaming device concept for his Media Design at HEAD master project 2014.
Via : Designcot