CES 2014: The Oculus Rift ‘Crystal Cove’ prototype, a new experience for 3D gaming

Virtual reality, the technology that is not new to us, as we have seen virtual reality technology several times now over the last year. Virtual reality headsets produced so far are not able to make their existence important for consumers; a reason might be limitations that it comes within market.
The Oculus Rift ‘Crystal Cove’ astonished everyone with its improved technology at CES 2014. Crystal Cove has impressed everyone with its sensors and a camera to track the position of both your head and body and provide more accurate simulated movement. The camera mounted near the display captures the extra positional data that makes it able to read the exact position of the headgear.

Oculus Rift "Crystal Cove" prototype
The Oculus Rift Crystal Cove will connect to gaming through USB and HDMI. Oculus was also planning to launch its wireless version; however, it has to face some extra technical challenges such as a battery bulk. Connecting through wires will not be an issue as far as the technology is concerned once you are in your physical environment disappears and nothing matters to anyone then. The key addition to this new device is positional tracking, which allows the user to get real-time feedback from head and shoulder movements side to side. In addition, to remove motion blur, a software upgrade called “low persistence”.

Crystal Cove’s latency is at around 30 ms, which is a huge improvement over the triple digit numbers from previous demos. The team is aiming to get it down to 20 ms for the final model. No doubt, Crystal Cove the 3D gaming virtual reality has fascinated all the consumers at CES 2014 and has become a best technology announced at CES 2014. The company has not revealed anything about its release in a market, but 2014 has already been a great start for Oculus Rift.